FUTIQ

Squad builder

Hover over a player for his details. Click a card or an empty spot to pick a player, use the menu on a card for its options, and drag cards to move them.

— Chemistry 0/33 Rating —
Substitutes no chemistry - the optimiser can bring them in
How FC27 chemistry works
  • Squad chemistry is out of 33: each of the 11 starters earns 0 to 3. Substitutes and reserves earn none and don't count.
  • A player only counts in one of their own positions (the main position or one of the alternates on the card). Out of position they get 0 and don't help anyone else's thresholds.
  • Thresholds (players in the starting XI, in position): Club 2 / 4 / 7 = +1 / +2 / +3; Nation 2 / 5 / 8; League 3 / 5 / 8. A player's points from club, nation and league add up, capped at 3.
  • ICONs always have 3 chemistry in position, add 1 to their nation and 1 to every league in the squad. Heroes always have 3, add 1 to their nation and 1 to their league. Hall of FUT cards also always have 3. Their "clubs" (ICON, HERO, HoF) link nobody.
  • Manager: +1 for every starter who shares the manager's nation or league (once per player, still capped at 3).
  • Formations: all 28 in FC27. The optimiser tries each one and finds the arrangement of your players that earns the most chemistry, then prefers more players in their main position and the higher FUTIQ ratings.
  • Recommendations are ranked by how much chemistry the player adds to the whole squad, then by FUTIQ rating at that position ("Best fit"); or by rating; or cheapest first among the players that add the most chemistry.